Reading 11
I believe video games do have impacts on social issues such as addiction and gun violence. As for addiction, there are so many issues that have come up regarding the topic. Video game addiction is real and is affecting a lot of people across the globe. As more and more younger kids are being exposed to video games, the addiction to video games is growing at an alarming rate. A personal example that I have about this is about video game addiction in Korea. When I was living in Korea, the current president deemed video games to be too addictive to teenagers and children that he put into effect a law that requires minors to leave PC cafes at 12 AM. Since you sign up with your nation wide issued ID, the computer automatically boots you off if you’re under the age to stay past midnight.
https://cgiclinic.com/south-korea-special-shutdown-law-aka-cinderella-curfew/
As for gun violence, I am cautious to say that there is a correlation between video games and gun violence. There have been terrorist attacks where the suspect was known to play a lot of violent gun related video games. But there were also times when video games didn’t factor into the equation at all. That being said, I do feel like there should be a slightly more regulated in place to sell video games. The current ESRB ratings are nice but they don’t protect very well. I remember when I was in middle school, I really wanted to buy diablo 3 as it had just come out. I wasn’t 17 years old at the time so I simply just asked my brother to buy the copy for me at best buy. Like so there will always be ways for underage people to buy video games that aren’t meant for them.
Socially I think video games have done a good job, at least in terms of the games that I play. In games like counter strike and overwatch where team communication is crucial in winning a match, I often find myself conversing through the mic and talking strategies and tactics with my random teammates. This may not be the case for everyone however and my sample size is extremely low. I have talked with friends who play other games like League of Legends who tell me most of the communication within the game is extremely toxic and not worth doing. It could also be that the rank and level people play at in the video games determines the communication levels. For me, I am at a relatively high rank in games like counter strike and overwatch. At these ranks, the people I play with generally want to win the game and are usually friendly over the mic to carry out strategies. I have played on smurf accounts (a separate account I made so I could play with my friend who is at a lower rank) on lower ranks and the team chat at low ranks can be quite toxic and have nothing to do with the game.
Reading 00
I think people play games similarly to the reason why people play sports or read a book or listen to music. Videos games, to me, can be split up into three main categories. The first of these categories is like sports. These are the types of games that are competitive in nature. You are either in a one vs one scenario of a team vs team. The goal of the games is to defeat the opponent. The second type of games are sort of like books. These are the single player story adventure games. The game is meant to take you along a journey and at the same time, tell you a story like what books do. The last are games like listening to music. These are the games that are meant to be played while passing the time. They are structured with no real end goal in mind and no competition.
Some of my favorite video games to play while growing up was StarCraft: Brood War and Sudden Attack. I think that the environment that you are surrounded by heavily influences the games you play when you are growing up. As I spent my childhood in Seoul South Korea, I watched professional starcraft and sudden attack matches be broadcasted on TV constantly which made me want to play those games. Although many people already know what StarCraft is, not many people would know the game Sudden Attack. Sudden Attack is essentially a Counter Strike clone. When CS 1.6 was getting popular in America, a video game developer in South Korea made a less demanding version of the game that PC cafes could host. Because it was a free game, everyone defaulted to that game as their choice of fps game. This is where my interest in fps games first started.
Other than video games, me and my brother had a healthy collection of board games as well. Of course the staple game that we played was monopoly. Monopoly was my first experience in the world of board games. My Dad had recently come back from a conference in the US and had brought back a pokemon version of monopoly because both me and my brother were really into pokemon then. The weekend we got the game, we would spend hours playing it trying to think of strategies and ways to beat each other. Later on, we would start collecting more board games like guess who, battleship, and risk. Most of my time spent playing board games was in competitive setting against my brother.
I think what makes a game interesting is the competitive aspect of it. The nature and drive of wanting to win is what makes the whole game fun. Another important element of the game should be that snowballing shouldn’t be a thing. A comeback should always be possible. For example, there were a lot of times when I played monopoly where I was about to lose because I only had a certain set of property while my brother had a lot more than me. I was able to win the game by bankrupting him on that one specific property even though I should’ve lost if the game went on longer.
I think board games are like the first category of games that I have described in my first paragraph. They are usually competitive games. This is understandable as creating an adventure game on a physical piece of board would be a lot more difficult than having it on a computer. That being said, I only know a limited number of board games while on the other hand I know about a lot of video games. In my opinion, video games have surpassed board games in terms of entertainment value as there are just so much more options.
Reading06
Although I am a hardcore gameplay fanatic (I would much rather have a game play well than be pretty), it’s hard for me to say that graphics are not important. The visual experience of the game impacts the playability of the game greatly. Simply, if you don’t enjoy what you see on screen, then you’re most likely not going to enjoy playing the game. That being said, I don’t think that graphics have to be TOP of the notch for a game to be a good game. I think there is a soft limit to how bad of graphics a game can have before it actually starts interfering with the gameplay. Take mario for example, Super Mario 64 had some pretty bad graphics if we judge it by today’s standards. However, there are still tons of people who still play the game and rank it to be one of the best Super Mario games out there on the market. The game performed so well that even Nintendo re released it on the nintendo DS with just a slight graphics upgrade.
As long as the visuals don’t get in the way of the gameplay, the gameplay should be able to hold its ground well. There are even companies who don’t focus of realistic graphics. Take borderlands for example. The developers specifically chose not to go down the realistic graphics path and instead decided on the comic style of graphics. Every model has a border-like element in the game and even though it looks nothing like real life, the game looks fantastic. They stuck to one artstyle and went with it and it all worked out well in the end.
There are games that do have sequels where it was obvious the developers went for a higher graphical fidelity but ended up messing up the game. The primary example of this from my personal experience is the megaman x series. Growing up, I played the original megaman x, megaman x2, and so on till megaman x6. All six of these titles were 2d sprite based games and even though the graphics weren’t the best, the game had its own visual style that all of the players were used to and liked. However, starting from megaman x7, the developers which gears and went the 3d route. The game was the 7th iteration in the series yet it played so differently from all the previous games. It might as well been just a standalone game. The 3d graphics weren’t good and the game wasn’t coded very well so all the mechanics and gameplay felt extremely clunky. They even introduced areas where the character moved in a 3d space and although I could understand the developer’s intention of introducing fresh gameplay in the series, the whole thing was just executed poorly and a lot of fans of the game felt that they should have just stuck with the 2d sprite based side scrolling game. Below are pictures of megaman x6 and x7 the top image being x7.